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Incas water boom is so safe!

Written by Kenoky

Game mode
Team Games, 1 vs 1

Difficulty

Playstyle
Boom

As you may have realise, i'm more a land player myself. I simply don't like sacrificing my entire land military presence in order to perform a Water Boom. But that's not what we are doing today! Thanks to the Incas amazing age up options, in particular The Chief, and Llamas, we will do everything at once.

As with every Incas build order, this strategy is incredibly versatile and comes in many variations. Adapt to the civilisation you are facing and what they are throwing at you. As the game progress, your incredible economy should be enough to secure victory!

Pros
  • Extremely safe
  • Highly versatile
  • Incredible economy
  • Chincha Raft!
Cons
  • Slower to age up to Fortress Age

The Llamas are the backbone of this strategy! By giving us this huge fast gathering and safe food supply, they will allow us to dedicate almost our entire land economy on wood while still being able to produce from a single War Hut and our Town Center constantly. Once they expire our Water Boom will be completly online and carry our economy from that point.

I’m planning on showcasing 3 variations, from greedier to safest. Choose which one to go for depending on the matchup you are facing. All 3 leads to the same result : being in Fortress Age around 10 minutes 30 to 12 minutes and send the Stronghold immediatly!

A key component of this strategy is to wall your base. Your Llamas gathering must not be disrupted! I highly suggest you make some research on pillar-less walls in order to save time and wood.

As a reminder : do not build to many Fishing Boats! Each sea as a number of Whales, which are the infinite resources. You don’t want to make more than : number of whales on the sea * 4 + 8 Fishing Boats, the more conservative option being to keep it + 4.

Click on the blue boxes below for more details!

Age 1

  • Gather your crates, build a Kancha House. 1 villager on wood, 5 on coin, rest on food
  • Press the Kancha House Big ButtonQueen’s Festival, as soon as possible. Then all villagers to food, eat your Llama to avoid idling
  • Send Schooner
  • Age up at 16-17 villagers with The Chief, for 2 Travois

Transition

  • Swap all your villagers to wood
  • Build a Dock, start training Fishing Boats immediatly and put them on food
  • Build 2 Kancha Houses

Age 2

  • With your Travois, build a War Hut and a second Dock
  • Send 4 Llamas. As they arrive, put 5 villagers on them
  • Wall your base!
  • Train constant Jungle Bowmen and Fishing Boats
  • Send 600 wood. Build 4 Kancha Houses. Make sure to add more later on as you need population space, you should float some wood
  • As a push arrives, use your Town Center Big Button to get some Plumed Spearmen. After that, try to maintain around 10-15 Plumed Spearmen and as many Jungle Bowmen as possible
  • Send Fish Market. After your first 16 Fishing Boats, put the new ones on Whales. Your Llamas should expire around now, push the 5 villagers on coin as well

If your opponent is Water Booming as well, send 2 Chincha Rafts instead and train a third one. Push him out of water as much as possible. Use your land military if you need to contest a Town Center or an Outpost, your Plumed Spearmen have excellent siege! Send Fish Market later on.

  • Send 700 coin, age up with The Messenger, for a fast age up

Transition

  • Build a Community Plaza, put 10 villagers on it, XP dance. All the other villagers should be on wood
  • You should have 24 Fishing Boats, stop producing more at that point. Instead research their gather rate upgrades
  • Build a War Hut

Age 3

  • Immediatly send the Stronghold
  • Get your Elite upgrades. Spend your coin with either Chimu Runners, the War Hut Big Button, by building a Market and getting your wood gather rate upgrades, or by sending Chimu Support. Avoid Huaracas at the moment unless you see a lot of artillery, you need wood for our Kanchas Houses, Town Centers or Tambos

From there it’s really up to you! Your economy should be absolutly insane at that point, your military already very potent, and your defensive buildings should be providing you a strong cover.

If your opponent is preparing a big timing attack, for example by doing an Fast Industrial or Fast Revolt, send Clouds Fortress! Having a Stonghold fully garrisoned appearing on top of your opponent army and artillery is devastating .. for him!

If you need to contest water, 3 Chincha Rafts and the card making them able to train boats will allow you to take over your opponent sea without even having to build a dock on it!

Choose this variation if you expect a rush coming. The double War Huts + wall with break any early push. Your boom is slightly delay as a result.


Exactly the same BO as showcased above, however we use both Travois from the age up to build 2 War Huts!

The second dock will be built with the 600 wood. Other than that, follow the exact same steps!

Choose this variation if you are facing a civilisation reliant on a Trading Post to accelerate their build orders. For this one we need a slightly different deck, including 2Llamas in Exploration Age :


Age 1

  • Gather your crates, build a Kancha House. 1 villager on wood, 5 on coin, rest on food
  • Press the Kancha House Big ButtonQueen’s Festival, as soon as possible. Then all villagers to food, eat your Llama to avoid idling
  • Send 2 Llamas, eat them as they arrive with 3 villagers each
  • Age up at 15-16 villagers with The Chief, for 2 Travois

Transition

  • Swap all your villagers to wood but the 6 on Llamas. Once the Llamas are depleted keep 4 on food
  • Send Schooner
  • Build 2 Kancha Houses

Age 2

  • With your Travois, build a Dock and a War Hut. Build a second Dock
  • Use your Town Center Big Button, for 5 Plumed Spearmen, train Jungle Bowmen with your War Hut
  • As Schooner arrive, start training Fishing Boats, they will gather food
  • Send 4 Llamas, eat them as they arrive with your 4 food villagers

From there you can follow the exact same steps as described in the first variation!


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